mmg3d
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#include <mmg3d.h>
Data Fields | |
struct MMG3D_PROctree_s * | branches |
int * | v |
int | nbVer |
int | depth |
PROctree cell: cellule for point region octree (to speed-up the research of the closest point to another one).
struct MMG3D_PROctree_s* MMG3D_PROctree_s::branches |
pointer toward the subtrees of the current PROctree
int MMG3D_PROctree_s::depth |
sub tree depth
int MMG3D_PROctree_s::nbVer |
number of vertices in the sub tree
int* MMG3D_PROctree_s::v |
vertex index