/* $XConsortium: resource.c /main/12 1996/11/22 10:14:07 kaleb $ */ /************************************************************ Copyright (c) 1987 X Consortium Copyright 1988, 1989 Network Computing Devices, Inc. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of the X Consortium shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from the X Consortium. Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Digital not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ********************************************************/ #include "misc.h" #include "os.h" #include "resource.h" #include "lbx.h" #include "colormap.h" static void RebuildTable(); #define INITBUCKETS 64 #define INITHASHSIZE 6 #define MAXHASHSIZE 11 typedef struct _Resource { struct _Resource *next; XID id; RESTYPE type; pointer value; } ResourceRec, *ResourcePtr; #define NullResource ((ResourcePtr)NULL) typedef struct _ClientResource { ResourcePtr *resources; int elements; int buckets; int hashsize; /* log(2)(buckets) */ XID fakeID; XID endFakeID; } ClientResourceRec; #define TypeMask (RC_LASTPREDEF - 1) static DeleteType *DeleteFuncs = (DeleteType *)NULL; static ClientResourceRec clientTable[MAXCLIENTS]; static ClientPtr lastLbxClientIndexLookup; Bool InitDeleteFuncs() { lastLbxClientIndexLookup = NULL; if (DeleteFuncs) xfree(DeleteFuncs); DeleteFuncs = (DeleteType *) xalloc((RT_LASTPREDEF + 1) * sizeof(DeleteType)); if (!DeleteFuncs) return FALSE; DeleteFuncs[RT_COLORMAP & TypeMask] = DestroyColormap; DeleteFuncs[RT_CMAPENTRY & TypeMask] = FreeClientPixels; return TRUE; } /***************** * InitClientResources * When a new client is created, call this to allocate space * in resource table *****************/ Bool InitClientResources(client) ClientPtr client; { register int i, j; clientTable[i = client->index].resources = (ResourcePtr *)xalloc(INITBUCKETS*sizeof(ResourcePtr)); if (!clientTable[i].resources) return FALSE; clientTable[i].buckets = INITBUCKETS; clientTable[i].elements = 0; clientTable[i].hashsize = INITHASHSIZE; for (j=0; jridBase = ridBase; client->ridMask = ridMask; clientTable[client->index].fakeID = ridBase | PROXY_BIT; clientTable[client->index].endFakeID = (ridBase | ridMask) + 1; } static int Hash(client, id) int client; register XID id; { id &= clients[client]->ridMask; switch (clientTable[client].hashsize) { case 6: return ((int)(0x03F & (id ^ (id>>6) ^ (id>>12)))); case 7: return ((int)(0x07F & (id ^ (id>>7) ^ (id>>13)))); case 8: return ((int)(0x0FF & (id ^ (id>>8) ^ (id>>16)))); case 9: return ((int)(0x1FF & (id ^ (id>>9)))); case 10: return ((int)(0x3FF & (id ^ (id>>10)))); case 11: return ((int)(0x7FF & (id ^ (id>>11)))); } return -1; } static XID AvailableID(client, id, maxid, goodid) register int client; register XID id, maxid, goodid; { register ResourcePtr res; if ((goodid >= id) && (goodid <= maxid)) return goodid; for (; id <= maxid; id++) { res = clientTable[client].resources[Hash(client, id)]; while (res && (res->id != id)) res = res->next; if (!res) return id; } return 0; } /* * return the next usable fake client ID. * * normally this is just the next one in line, but if we've used the last * in the range, we need to find a new range of safe IDs to avoid * over-running another client. */ XID FakeClientID(client) register int client; { register XID id, maxid; register ResourcePtr *resp; register ResourcePtr res; register int i; XID goodid; id = clientTable[client].fakeID++; if (id != clientTable[client].endFakeID) return id; id = clients[client]->ridBase | PROXY_BIT; maxid = id | clients[client]->ridMask; goodid = 0; for (resp = clientTable[client].resources, i = clientTable[client].buckets; --i >= 0;) { for (res = *resp++; res; res = res->next) { if ((res->id < id) || (res->id > maxid)) continue; if (((res->id - id) >= (maxid - res->id)) ? (goodid = AvailableID(client, id, res->id - 1, goodid)) : !(goodid = AvailableID(client, res->id + 1, maxid, goodid))) maxid = res->id - 1; else id = res->id + 1; } } clientTable[client].fakeID = id + 1; clientTable[client].endFakeID = maxid + 1; return id; } /* * Return the client index assigned by the proxy for this XID. * If this isn't a proxy client, return 0. */ int LbxClientIndex (id) XID id; { int i; if (lastLbxClientIndexLookup && (lastLbxClientIndexLookup->ridBase == (id & ~(PROXY_BIT | lastLbxClientIndexLookup->ridMask)))) return (lastLbxClientIndexLookup->index); for (i = 1; i < currentMaxClients; i++) { if (clients[i] && (clients[i]->ridBase == (id & ~(PROXY_BIT | clients[i]->ridMask)))) { lastLbxClientIndexLookup = clients[i]; return clients[i]->index; } } return 0; } Bool AddResource(id, type, value) XID id; RESTYPE type; pointer value; { int client; register ClientResourceRec *rrec; register ResourcePtr res, *head; client = LbxClientIndex(id); rrec = &clientTable[client]; if (!rrec->buckets) { ErrorF("AddResource(%x, %x, %x), client=%d \n", id, type, (unsigned long)value, client); FatalError("client not in use\n"); } if ((rrec->elements >= 4*rrec->buckets) && (rrec->hashsize < MAXHASHSIZE)) RebuildTable(client); head = &rrec->resources[Hash(client, id)]; res = (ResourcePtr)xalloc(sizeof(ResourceRec)); if (!res) { (*DeleteFuncs[type & TypeMask])(value, id); return FALSE; } res->next = *head; res->id = id; res->type = type; res->value = value; *head = res; rrec->elements++; return TRUE; } static void RebuildTable(client) int client; { register int j; register ResourcePtr res, next; ResourcePtr **tails, *resources; register ResourcePtr **tptr, *rptr; /* * For now, preserve insertion order, since some ddx layers depend * on resources being free in the opposite order they are added. */ j = 2 * clientTable[client].buckets; tails = (ResourcePtr **)ALLOCATE_LOCAL(j * sizeof(ResourcePtr *)); if (!tails) return; resources = (ResourcePtr *)xalloc(j * sizeof(ResourcePtr)); if (!resources) { DEALLOCATE_LOCAL(tails); return; } for (rptr = resources, tptr = tails; --j >= 0; rptr++, tptr++) { *rptr = NullResource; *tptr = rptr; } clientTable[client].hashsize++; for (j = clientTable[client].buckets, rptr = clientTable[client].resources; --j >= 0; rptr++) { for (res = *rptr; res; res = next) { next = res->next; res->next = NullResource; tptr = &tails[Hash(client, res->id)]; **tptr = res; *tptr = &res->next; } } DEALLOCATE_LOCAL(tails); clientTable[client].buckets *= 2; xfree(clientTable[client].resources); clientTable[client].resources = resources; } void FreeResource(id, skipDeleteFuncType) XID id; RESTYPE skipDeleteFuncType; { int cid; register ResourcePtr res; register ResourcePtr *prev, *head; register int *eltptr; int elements; Bool gotOne = FALSE; cid = LbxClientIndex(id); if (clientTable[cid].buckets) { head = &clientTable[cid].resources[Hash(cid, id)]; eltptr = &clientTable[cid].elements; prev = head; while (res = *prev) { if (res->id == id) { RESTYPE rtype = res->type; *prev = res->next; elements = --*eltptr; if (rtype != skipDeleteFuncType) (*DeleteFuncs[rtype & TypeMask])(res->value, res->id); xfree(res); if (*eltptr != elements) prev = head; /* prev may no longer be valid */ gotOne = TRUE; } else prev = &res->next; } } if (!gotOne) FatalError("Freeing resource id=%X which isn't there", id); } void FreeClientResources(client) ClientPtr client; { register ResourcePtr *resources; register ResourcePtr this; int j; /* This routine shouldn't be called with a null client, but just in case ... */ if (!client) return; resources = clientTable[client->index].resources; for (j=0; j < clientTable[client->index].buckets; j++) { /* It may seem silly to update the head of this resource list as we delete the members, since the entire list will be deleted any way, but there are some resource deletion functions "FreeClientPixels" for one which do a LookupID on another resource id (a Colormap id in this case), so the resource list must be kept valid up to the point that it is deleted, so every time we delete a resource, we must update the head, just like in FreeResource. I hope that this doesn't slow down mass deletion appreciably. PRH */ ResourcePtr *head; head = &resources[j]; for (this = *head; this; this = *head) { RESTYPE rtype = this->type; *head = this->next; (*DeleteFuncs[rtype & TypeMask])(this->value, this->id); xfree(this); } } xfree(clientTable[client->index].resources); clientTable[client->index].buckets = 0; if (lastLbxClientIndexLookup == client) lastLbxClientIndexLookup = NULL; } void FreeAllResources() { int i; for (i = currentMaxClients; --i >= 0; ) { if (clientTable[i].buckets) FreeClientResources(clients[i]); } } /* * LookupIDByType returns the object with the given id and type, else NULL. */ pointer LookupIDByType(id, rtype) XID id; RESTYPE rtype; { int cid; register ResourcePtr res; cid = LbxClientIndex(id); if (clientTable[cid].buckets) { res = clientTable[cid].resources[Hash(cid, id)]; for (; res; res = res->next) if ((res->id == id) && (res->type == rtype)) return res->value; } return (pointer)NULL; }