/* $NetBSD: bcdefs.h,v 1.1 2017/04/10 02:28:23 phil Exp $ */ /* * Copyright (C) 1991-1994, 1997, 2006, 2008, 2012-2017 Free Software Foundation, Inc. * Copyright (C) 2016-2017 Philip A. Nelson. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The names Philip A. Nelson and Free Software Foundation may not be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY PHILIP A. NELSON ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL PHILIP A. NELSON OR THE FREE SOFTWARE FOUNDATION BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ /* bcdefs.h: The single file to include all constants and type definitions. */ /* Include the configuration file. */ #include "config.h" /* Standard includes for all files. */ #include #include #include #ifdef HAVE_STRING_H #include #else #include #endif #ifdef HAVE_LIMITS_H #include #endif #if defined(LIBEDIT) #include #endif #if defined(READLINE) #include #include #endif /* Initialization magic ... */ #ifdef _GLOBAL_C #define EXTERN #define INIT(x) = x #else #define EXTERN extern #define INIT(x) #endif /* Include the other definitions. */ #include "const.h" #include "number.h" /* These definitions define all the structures used in code and data storage. This includes the representation of labels. The "guiding" principle is to make structures that take a minimum of space when unused but can be built to contain the full structures. */ /* Labels are first. Labels are generated sequentially in functions and full code. They just "point" to a single bye in the code. The "address" is the byte number. The byte number is used to get an actual character pointer. */ typedef struct bc_label_group { unsigned long l_adrs [ BC_LABEL_GROUP ]; struct bc_label_group *l_next; } bc_label_group; /* Argument list. Recorded in the function so arguments can be checked at call time. */ typedef struct arg_list { int av_name; int arg_is_var; /* Extension ... variable parameters. */ struct arg_list *next; } arg_list; /* Each function has its own code segments and labels. There can be no jumps between functions so labels are unique to a function. */ typedef struct { char f_defined; /* Is this function defined yet. */ char f_void; /* Is this function a void function. */ char *f_body; size_t f_body_size; /* Size of body. Power of 2. */ size_t f_code_size; bc_label_group *f_label; arg_list *f_params; arg_list *f_autos; } bc_function; /* Code addresses. */ typedef struct { unsigned int pc_func; unsigned int pc_addr; } program_counter; /* Variables are "pushable" (auto) and thus we need a stack mechanism. This is built into the variable record. */ typedef struct bc_var { bc_num v_value; struct bc_var *v_next; } bc_var; /* bc arrays can also be "auto" variables and thus need the same kind of stacking mechanisms. */ typedef struct bc_array_node { union { bc_num n_num [NODE_SIZE]; struct bc_array_node *n_down [NODE_SIZE]; } n_items; } bc_array_node; typedef struct bc_array { bc_array_node *a_tree; short a_depth; } bc_array; typedef struct bc_var_array { bc_array *a_value; char a_param; struct bc_var_array *a_next; } bc_var_array; /* For the stacks, execution and function, we need records to allow for arbitrary size. */ typedef struct estack_rec { bc_num s_num; struct estack_rec *s_next; } estack_rec; typedef struct fstack_rec { int s_val; struct fstack_rec *s_next; } fstack_rec; /* The following are for the name tree. */ typedef struct id_rec { char *id; /* The program name. */ /* A name == 0 => nothing assigned yet. */ int a_name; /* The array variable name (number). */ int f_name; /* The function name (number). */ int v_name; /* The variable name (number). */ short balance; /* For the balanced tree. */ struct id_rec *left, *right; /* Tree pointers. */ } id_rec; /* A list of files to process. */ typedef struct file_node { char *name; struct file_node *next; } file_node; /* Macro Definitions */ #if defined(LIBEDIT) #define HISTORY_SIZE(n) history(hist, &histev, H_SETSIZE, n) #define UNLIMIT_HISTORY history(hist, &histev, H_SETSIZE, INT_MAX) #endif #if defined(READLINE) #define HISTORY_SIZE(n) stifle_history(n) #define UNLIMIT_HISTORY unstifle_history() #endif /* Now the global variable declarations. */ #include "global.h"