// RUN: %clang_cc1 -triple x86_64-win32 -fms-compatibility -fms-extensions -fsyntax-only -verify -std=c++11 %s // RUN: %clang_cc1 -triple x86_64-unknown-linux -fms-compatibility -fms-extensions -fsyntax-only -verify -std=c++11 %s // RUN: %clang_cc1 -triple x86_64-win32-macho -fms-compatibility -fms-extensions -fsyntax-only -verify -std=c++11 %s // MSVC produces similar diagnostics. __declspec(selectany) void foo() { } // expected-error{{'selectany' can only be applied to data items with external linkage}} __declspec(selectany) int x1 = 1; const __declspec(selectany) int x2 = 2; // expected-error{{'selectany' can only be applied to data items with external linkage}} extern const __declspec(selectany) int x3 = 3; extern const int x4; const __declspec(selectany) int x4 = 4; // MSDN says this is incorrect, but MSVC doesn't diagnose it. extern __declspec(selectany) int x5; static __declspec(selectany) int x6 = 2; // expected-error{{'selectany' can only be applied to data items with external linkage}} // FIXME: MSVC accepts this and makes x7 externally visible and comdat, but keep // it as internal and not weak/linkonce. static int x7; // expected-note{{previous definition}} extern __declspec(selectany) int x7; // expected-warning{{attribute declaration must precede definition}} int asdf() { return x7; } class X { public: X(int i) { i++; }; int i; }; __declspec(selectany) X x(1); namespace { class Internal {}; } __declspec(selectany) auto x8 = Internal(); // expected-error {{'selectany' can only be applied to data items with external linkage}} // The D3D11 headers do something like this. MSVC doesn't error on this at // all, even without the __declspec(selectany), in violation of the standard. // We fall back to a warning for selectany to accept headers. struct SomeStruct { int foo; }; extern const __declspec(selectany) SomeStruct some_struct; // expected-warning {{default initialization of an object of const type 'const SomeStruct' without a user-provided default constructor is a Microsoft extension}} // It should be possible to redeclare variables that were defined // __declspec(selectany) previously. extern const SomeStruct some_struct; // Without selectany, this should stay an error. const SomeStruct some_struct2; // expected-error {{default initialization of an object of const type 'const SomeStruct' without a user-provided default constructor}}