/* * This file is automatically generated from the Mesa internal type * definitions. Do not edit directly. */ #ifndef __ASM_TYPES_H__ #define __ASM_TYPES_H__ /* ============================================================= * Offsets for struct gl_context */ #define CTX_LIGHT_ENABLED 9872 #define CTX_LIGHT_SHADE_MODEL 9876 #define CTX_LIGHT_COLOR_MAT_FACE 9884 #define CTX_LIGHT_COLOR_MAT_MODE 9888 #define CTX_LIGHT_COLOR_MAT_MASK 9892 #define CTX_LIGHT_COLOR_MAT_ENABLED 9896 #define CTX_LIGHT_ENABLED_LIST 9912 #define CTX_LIGHT_NEED_VERTS 10177 #define CTX_LIGHT_BASE_COLOR 10180 /* ============================================================= * Offsets for struct vertex_buffer */ #define VB_SIZE 0 #define VB_COUNT 4 #define VB_ELTS 8 #define VB_OBJ_PTR 112 #define VB_EYE_PTR 16 #define VB_CLIP_PTR 24 #define VB_PROJ_CLIP_PTR 32 #define VB_CLIP_OR_MASK 40 #define VB_CLIP_MASK 48 #define VB_NORMAL_PTR 128 #define VB_EDGE_FLAG 64 #define VB_TEX0_COORD_PTR 176 #define VB_TEX1_COORD_PTR 184 #define VB_TEX2_COORD_PTR 192 #define VB_TEX3_COORD_PTR 200 #define VB_INDEX_PTR 160 #define VB_COLOR_PTR 136 #define VB_SECONDARY_COLOR_PTR 144 #define VB_FOG_COORD_PTR 152 #define VB_PRIMITIVE 96 /* * Flags for struct vertex_buffer */ #define VERT_BIT_OBJ 0x1 #define VERT_BIT_NORM 0x4 #define VERT_BIT_RGBA 0x8 #define VERT_BIT_SPEC_RGB 0x10 #define VERT_BIT_FOG_COORD 0x20 #define VERT_BIT_TEX0 0x100 #define VERT_BIT_TEX1 0x200 #define VERT_BIT_TEX2 0x400 #define VERT_BIT_TEX3 0x800 /* ============================================================= * Offsets for GLvector4f */ #define V4F_DATA 0 #define V4F_START 8 #define V4F_COUNT 16 #define V4F_STRIDE 20 #define V4F_SIZE 24 #define V4F_FLAGS 28 /* * Flags for GLvector4f */ #define VEC_MALLOC 0x10 #define VEC_NOT_WRITEABLE 0x40 #define VEC_BAD_STRIDE 0x100 #define VEC_SIZE_1 0x1 #define VEC_SIZE_2 0x3 #define VEC_SIZE_3 0x7 #define VEC_SIZE_4 0xf /* ============================================================= * Offsets for GLmatrix */ #define MATRIX_DATA 0 #define MATRIX_INV 8 #define MATRIX_FLAGS 16 #define MATRIX_TYPE 20 /* ============================================================= * Offsets for struct gl_light */ #define LIGHT_NEXT 0 #define LIGHT_PREV 8 #define LIGHT_AMBIENT 16 #define LIGHT_DIFFUSE 32 #define LIGHT_SPECULAR 48 #define LIGHT_EYE_POSITION 64 #define LIGHT_SPOT_DIRECTION 80 #define LIGHT_SPOT_EXPONENT 96 #define LIGHT_SPOT_CUTOFF 100 #define LIGHT_COS_CUTOFF 104 #define LIGHT_CONST_ATTEN 108 #define LIGHT_LINEAR_ATTEN 112 #define LIGHT_QUADRATIC_ATTEN 116 #define LIGHT_ENABLED 120 #define LIGHT_FLAGS 124 #define LIGHT_POSITION 128 #define LIGHT_VP_INF_NORM 144 #define LIGHT_H_INF_NORM 156 #define LIGHT_NORM_DIRECTION 168 #define LIGHT_VP_INF_SPOT_ATTEN 184 #define LIGHT_MAT_AMBIENT 188 #define LIGHT_MAT_DIFFUSE 212 #define LIGHT_MAT_SPECULAR 236 #define SIZEOF_GL_LIGHT 264 /* * Flags for struct gl_light */ #define LIGHT_SPOT 0x1 #define LIGHT_LOCAL_VIEWER 0x2 #define LIGHT_POSITIONAL 0x4 #define LIGHT_NEED_VERTICES 0x6 /* ============================================================= * Offsets for struct gl_lightmodel */ #define LIGHT_MODEL_AMBIENT 0 #define LIGHT_MODEL_LOCAL_VIEWER 16 #define LIGHT_MODEL_TWO_SIDE 17 #define LIGHT_MODEL_COLOR_CONTROL 20 #endif /* __ASM_TYPES_H__ */