typedef const unsigned short table_t[1024]; static const int prime_factor = 89, prime_step = 281; static const struct value_desc values[] = { { 0, }, { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), extra_new_buffers }, { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, { GL_DEPTH_RANGE, LOC_CUSTOM, TYPE_DOUBLEN_2, 0, NO_EXTRA }, { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, { GL_SCISSOR_TEST, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), extra_new_buffers }, { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, { GL_VIEWPORT, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxCubeTextureLevels), extra_ARB_texture_cube_map }, { GL_BLEND_SRC_RGB, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, { GL_BLEND_DST_RGB, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, { GL_BLEND_SRC_ALPHA, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, { GL_BLEND_DST_ALPHA, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA }, { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA }, { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_COMPRESSED_TEXTURE_FORMATS, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, { GL_SAMPLE_COVERAGE_VALUE_ARB, CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, { GL_SAMPLE_COVERAGE_INVERT_ARB, CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), extra_new_buffers }, { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), extra_new_buffers }, { GL_SAMPLE_SHADING_ARB, CONTEXT_BOOL(Multisample.SampleShading), extra_gl40_ARB_sample_shading }, { GL_MIN_SAMPLE_SHADING_VALUE_ARB, CONTEXT_FLOAT(Multisample.MinSampleShadingValue), extra_gl40_ARB_sample_shading }, { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA }, { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float }, { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float }, { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float_or_glcore }, { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers }, { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers }, { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), NO_EXTRA }, { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), NO_EXTRA }, { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), NO_EXTRA }, { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), extra_EXT_texture_filter_anisotropic }, { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, { GL_LIGHT_MODEL_AMBIENT, CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, { GL_CURRENT_COLOR, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flush_current }, { GL_CURRENT_NORMAL, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_flush_current }, { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_flush_current_valid_texture_unit }, { GL_POINT_DISTANCE_ATTENUATION, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, { GL_PACK_SKIP_IMAGES, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit }, { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA }, { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA }, { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA }, { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA }, { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA }, { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA }, { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA }, { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA }, { GL_COLOR_ARRAY_SIZE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA }, { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_vertex_attrib_array, Enabled), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_SIZE, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_attrib_array, Size), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_TYPE, LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_vertex_attrib_array, Type), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_STRIDE, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_attrib_array, Stride), NO_EXTRA }, { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA }, { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_POS].BufferObj), NO_EXTRA }, { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA }, { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, { GL_POINT_SPRITE_NV, CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite }, { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) }, { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) }, { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) }, { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, { GL_MAX_TEXTURE_COORDS_ARB, CONTEXT_INT(Const.MaxTextureCoordUnits), extra_ARB_fragment_program }, { GL_PACK_IMAGE_HEIGHT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, { GL_UNPACK_SKIP_IMAGES, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, { GL_UNPACK_IMAGE_HEIGHT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments), NO_EXTRA }, { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), extra_valid_draw_buffer }, { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB_fragment_program }, { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB_vertex_shader }, { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader }, { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA }, { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA }, { GL_STENCIL_BACK_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA }, { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA }, { GL_MAX_VERTEX_ATTRIBS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAttribs), extra_ARB_vertex_program_api_es2 }, { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, { GL_FRAGMENT_SHADER_DERIVATIVE_HINT, CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl }, { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility_api_es2 }, { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2 }, { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2 }, { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2 }, { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), extra_ARB_ES2_compatibility_api_es2 }, { GL_SHADER_BINARY_FORMATS, LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_ES2_compatibility_api_es2 }, { GL_NUM_PROGRAM_BINARY_FORMATS, CONST(0), NO_EXTRA }, { GL_PROGRAM_BINARY_FORMATS, LOC_CUSTOM, TYPE_INVALID, 0, NO_EXTRA }, { GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL, CONST(MAX_PERFQUERY_QUERY_NAME_LENGTH), extra_INTEL_performance_query }, { GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL, CONST(MAX_PERFQUERY_COUNTER_NAME_LENGTH), extra_INTEL_performance_query }, { GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL, CONST(MAX_PERFQUERY_COUNTER_DESC_LENGTH), extra_INTEL_performance_query }, { GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL, CONST(PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS), extra_INTEL_performance_query }, { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA }, { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3 }, { GL_MAJOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3 }, { GL_MINOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3 }, { GL_MAX_VERTEX_OUTPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_gl32_es3 }, { GL_MAX_FRAGMENT_INPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents), extra_gl32_es3 }, { GL_MAX_ELEMENT_INDEX, CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3 }, { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents), extra_ARB_fragment_shader }, { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, { GL_MAX_SERVER_WAIT_TIMEOUT, CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3 }, { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3 }, { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2_api_es3 }, { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks), extra_ARB_uniform_buffer_object }, { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks), extra_ARB_uniform_buffer_object }, { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object }, { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object }, { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object }, { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object }, { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object }, { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object }, { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object }, { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader }, { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader }, { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_MIN_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130_es3 }, { GL_MAX_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3 }, { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object }, { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object }, { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_ARRAY_INDEX, extra_EXT_texture_array_es3 }, { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, CONTEXT_INT(Const.MaxArrayTextureLayers), extra_EXT_texture_array_es3 }, { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_transform_feedback }, { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard), extra_EXT_transform_feedback }, { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), extra_EXT_transform_feedback }, { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_EXT_transform_feedback }, { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), extra_EXT_transform_feedback }, { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM, TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external }, { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external }, { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA }, { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA }, { GL_CURRENT_INDEX, CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), extra_flush_current }, { GL_CURRENT_RASTER_COLOR, CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, { GL_CURRENT_RASTER_SECONDARY_COLOR, CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_valid_texture_unit }, { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_flush_current }, { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, { GL_INDEX_MODE, CONST(0) , NO_EXTRA }, { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA }, { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, { GL_MAX_UNIFORM_LOCATIONS, CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location }, { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA }, { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, { GL_RGBA_MODE, CONST(1), NO_EXTRA }, { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_EXT_texture_array }, { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA }, { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA }, { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA }, { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA }, { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), NO_EXTRA }, { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), NO_EXTRA }, { GL_UNPACK_COMPRESSED_BLOCK_WIDTH, CONTEXT_INT(Unpack.CompressedBlockWidth), NO_EXTRA }, { GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, CONTEXT_INT(Unpack.CompressedBlockHeight), NO_EXTRA }, { GL_UNPACK_COMPRESSED_BLOCK_DEPTH, CONTEXT_INT(Unpack.CompressedBlockDepth), NO_EXTRA }, { GL_UNPACK_COMPRESSED_BLOCK_SIZE, CONTEXT_INT(Unpack.CompressedBlockSize), NO_EXTRA }, { GL_PACK_COMPRESSED_BLOCK_WIDTH, CONTEXT_INT(Pack.CompressedBlockWidth), NO_EXTRA }, { GL_PACK_COMPRESSED_BLOCK_HEIGHT, CONTEXT_INT(Pack.CompressedBlockHeight), NO_EXTRA }, { GL_PACK_COMPRESSED_BLOCK_DEPTH, CONTEXT_INT(Pack.CompressedBlockDepth), NO_EXTRA }, { GL_PACK_COMPRESSED_BLOCK_SIZE, CONTEXT_INT(Pack.CompressedBlockSize), NO_EXTRA }, { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, { GL_COLOR_SUM, CONTEXT_BOOL(Fog.ColorSumEnabled), NO_EXTRA }, { GL_CURRENT_SECONDARY_COLOR, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_flush_current }, { GL_SECONDARY_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), NO_EXTRA }, { GL_SECONDARY_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), NO_EXTRA }, { GL_SECONDARY_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), NO_EXTRA }, { GL_SECONDARY_COLOR_ARRAY_SIZE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_CURRENT_FOG_COORDINATE, CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_flush_current }, { GL_FOG_COORDINATE_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), NO_EXTRA }, { GL_FOG_COORDINATE_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), NO_EXTRA }, { GL_FOG_COORDINATE_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), NO_EXTRA }, { GL_FOG_COORDINATE_SOURCE, CONTEXT_ENUM(Fog.FogCoordinateSource), NO_EXTRA }, { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode), extra_NV_fog_distance }, { GL_RASTER_POSITION_UNCLIPPED_IBM, CONTEXT_BOOL(Transform.RasterPositionUnclipped), NO_EXTRA }, { GL_POINT_SPRITE_R_MODE_NV, CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite }, { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), extra_NV_point_sprite_ARB_point_sprite }, { GL_TEXTURE_RECTANGLE_NV, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, { GL_TEXTURE_BINDING_RECTANGLE_NV, LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), extra_EXT_stencil_two_side }, { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), NO_EXTRA }, { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), NO_EXTRA }, { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), extra_NV_primitive_restart }, { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart }, { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA }, { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA }, { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA }, { GL_VERTEX_PROGRAM_ARB, CONTEXT_BOOL(VertexProgram.Enabled), extra_ARB_vertex_program }, { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, CONTEXT_BOOL(VertexProgram.PointSizeEnabled), extra_ARB_vertex_program }, { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, CONTEXT_BOOL(VertexProgram.TwoSideEnabled), extra_ARB_vertex_program }, { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, CONTEXT_INT(Const.MaxProgramMatrixStackDepth), extra_ARB_vertex_program_ARB_fragment_program }, { GL_MAX_PROGRAM_MATRICES_ARB, CONTEXT_INT(Const.MaxProgramMatrices), extra_ARB_vertex_program_ARB_fragment_program }, { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_program_ARB_fragment_program }, { GL_CURRENT_MATRIX_ARB, LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program }, { GL_TRANSPOSE_CURRENT_MATRIX_ARB, LOC_CUSTOM, TYPE_MATRIX_T, 0, extra_ARB_vertex_program_ARB_fragment_program }, { GL_PROGRAM_ERROR_POSITION_ARB, CONTEXT_INT(Program.ErrorPos), extra_ARB_vertex_program_ARB_fragment_program }, { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program }, { GL_RGBA_SIGNED_COMPONENTS_EXT, LOC_CUSTOM, TYPE_INT_4, 0, extra_EXT_packed_float }, { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test }, { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test }, { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp }, { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, { GL_PROVOKING_VERTEX_EXT, CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex }, { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), extra_EXT_provoking_vertex }, { GL_TEXTURE_CUBE_MAP_SEAMLESS, CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), extra_EXT_texture_integer_and_new_buffers }, { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3 }, { GL_MAX_VERTEX_STREAMS, CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3_ARB_gpu_shader5 }, { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4 }, { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4 }, { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4 }, { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_gl32_ARB_geometry_shader4 }, { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_ARB_geometry_shader4 }, { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_ARB_geometry_shader4 }, { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers }, { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), extra_texture_buffer_object }, { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object }, { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, TEXTURE_BUFFER_INDEX, extra_texture_buffer_object }, { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object }, { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object }, { GL_TEXTURE_BINDING_2D_MULTISAMPLE, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_INDEX, extra_ARB_texture_multisample }, { GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX, extra_ARB_texture_multisample }, { GL_MAX_COLOR_TEXTURE_SAMPLES, CONTEXT_INT(Const.MaxColorTextureSamples), extra_ARB_texture_multisample }, { GL_MAX_DEPTH_TEXTURE_SAMPLES, CONTEXT_INT(Const.MaxDepthTextureSamples), extra_ARB_texture_multisample }, { GL_MAX_INTEGER_SAMPLES, CONTEXT_INT(Const.MaxIntegerSamples), extra_ARB_texture_multisample }, { GL_SAMPLE_MASK, CONTEXT_BOOL(Multisample.SampleMask), extra_ARB_texture_multisample }, { GL_MAX_SAMPLE_MASK_WORDS, CONST(1), extra_ARB_texture_multisample }, { GL_SAMPLER_BINDING, LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA }, { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB }, { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB_and_new_buffers }, { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), extra_version_31 }, { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), extra_version_31 }, { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), extra_version_32 }, { GL_MAX_GEOMETRY_INPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32 }, { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32 }, { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA }, { GL_DEBUG_LOGGED_MESSAGES, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_MAX_DEBUG_LOGGED_MESSAGES, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA }, { GL_MAX_DEBUG_MESSAGE_LENGTH, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA }, { GL_MAX_LABEL_LENGTH, CONST(MAX_LABEL_LENGTH), NO_EXTRA }, { GL_MAX_DEBUG_GROUP_STACK_DEPTH, CONST(MAX_DEBUG_GROUP_STACK_DEPTH), NO_EXTRA }, { GL_DEBUG_GROUP_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended }, { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader }, { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader }, { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query }, { GL_MIN_MAP_BUFFER_ALIGNMENT, CONTEXT_INT(Const.MinMapBufferAlignment), NO_EXTRA }, { GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_ARRAY_INDEX, extra_ARB_texture_cube_map_array }, { GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, CONTEXT_INT(Const.MinProgramTextureGatherOffset), extra_ARB_texture_gather }, { GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, CONTEXT_INT(Const.MaxProgramTextureGatherOffset), extra_ARB_texture_gather }, { GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather }, { GL_PROGRAM_PIPELINE_BINDING, LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA }, { GL_ATOMIC_COUNTER_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters }, { GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxAtomicBufferBindings), extra_ARB_shader_atomic_counters }, { GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters }, { GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), extra_ARB_shader_atomic_counters }, { GL_MAX_VERTEX_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), extra_ARB_shader_atomic_counters }, { GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), extra_ARB_shader_atomic_counters }, { GL_MAX_FRAGMENT_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), extra_ARB_shader_atomic_counters }, { GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader }, { GL_MAX_GEOMETRY_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader }, { GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters }, { GL_MAX_COMBINED_ATOMIC_COUNTERS, CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters }, { GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA }, { GL_MAX_VERTEX_ATTRIB_BINDINGS, CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA }, { GL_MAX_IMAGE_UNITS, CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store }, { GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store }, { GL_MAX_IMAGE_SAMPLES, CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store }, { GL_MAX_VERTEX_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store }, { GL_MAX_GEOMETRY_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader }, { GL_MAX_FRAGMENT_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store }, { GL_MAX_COMBINED_IMAGE_UNIFORMS, CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store }, { GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader }, { GL_MAX_COMPUTE_UNIFORM_BLOCKS, CONST(MAX_COMPUTE_UNIFORM_BLOCKS), extra_ARB_compute_shader }, { GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, CONST(MAX_COMPUTE_TEXTURE_IMAGE_UNITS), extra_ARB_compute_shader }, { GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, CONST(MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS), extra_ARB_compute_shader }, { GL_MAX_COMPUTE_ATOMIC_COUNTERS, CONST(MAX_COMPUTE_ATOMIC_COUNTERS), extra_ARB_compute_shader }, { GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, CONST(MAX_COMPUTE_SHARED_MEMORY_SIZE), extra_ARB_compute_shader }, { GL_MAX_COMPUTE_UNIFORM_COMPONENTS, CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), extra_ARB_compute_shader }, { GL_MAX_COMPUTE_IMAGE_UNIFORMS, CONST(MAX_COMPUTE_IMAGE_UNIFORMS), extra_ARB_compute_shader }, { GL_MAX_GEOMETRY_SHADER_INVOCATIONS, CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5 }, { GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5 }, { GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5 }, { GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5 }, { GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range }, { GL_DRAW_INDIRECT_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect }, { GL_MAX_VIEWPORTS, CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array }, { GL_VIEWPORT_SUBPIXEL_BITS, CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array }, { GL_VIEWPORT_BOUNDS_RANGE, CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array }, { GL_LAYER_PROVOKING_VERTEX, CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array }, { GL_VIEWPORT_INDEX_PROVOKING_VERTEX, CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array }, }; static table_t table_API_OPENGL = { 82, 397, 334, 0, 139, 199, 0, 0, 0, 338, 0, 108, 470, 517, 0, 0, 0, 0, 419, 443, 244, 225, 0, 524, 0, 0, 0, 316, 0, 0, 0, 339, 0, 0, 180, 0, 0, 0, 166, 151, 372, 134, 140, 6, 0, 0, 0, 0, 269, 0, 0, 248, 141, 0, 305, 0, 64, 469, 0, 0, 0, 0, 341, 0, 440, 0, 0, 214, 0, 0, 330, 0, 0, 452, 264, 495, 401, 364, 221, 0, 0, 301, 465, 258, 145, 0, 0, 0, 232, 83, 398, 0, 0, 144, 0, 0, 110, 231, 307, 0, 278, 471, 515, 0, 0, 0, 0, 535, 458, 0, 483, 0, 0, 0, 0, 0, 317, 0, 0, 0, 124, 0, 0, 182, 0, 0, 0, 167, 259, 43, 118, 0, 185, 0, 0, 0, 0, 274, 73, 0, 0, 275, 0, 0, 133, 0, 0, 0, 462, 537, 427, 0, 0, 441, 0, 0, 213, 420, 0, 331, 0, 0, 453, 265, 494, 402, 380, 80, 20, 0, 0, 203, 391, 149, 409, 0, 297, 429, 84, 0, 298, 0, 126, 0, 442, 292, 246, 308, 0, 280, 0, 519, 0, 0, 457, 0, 532, 0, 0, 0, 0, 290, 0, 0, 0, 318, 0, 0, 42, 125, 228, 0, 181, 0, 0, 0, 168, 153, 208, 315, 445, 187, 0, 0, 96, 0, 0, 74, 0, 0, 276, 0, 0, 131, 0, 0, 512, 0, 268, 428, 461, 481, 436, 237, 0, 215, 0, 0, 332, 0, 0, 456, 0, 492, 403, 381, 223, 21, 0, 0, 201, 392, 152, 282, 0, 367, 430, 85, 0, 365, 224, 138, 39, 0, 112, 247, 0, 0, 283, 0, 511, 97, 0, 426, 0, 533, 0, 0, 435, 0, 291, 0, 0, 0, 319, 0, 0, 295, 23, 489, 0, 44, 0, 0, 352, 431, 154, 129, 114, 54, 188, 0, 0, 3, 0, 0, 0, 0, 0, 105, 357, 0, 132, 0, 0, 0, 0, 0, 0, 393, 508, 437, 500, 0, 0, 0, 312, 484, 0, 0, 455, 0, 0, 0, 294, 343, 0, 0, 503, 202, 0, 385, 374, 0, 287, 418, 86, 0, 0, 0, 143, 33, 329, 116, 197, 0, 0, 281, 0, 520, 98, 0, 0, 0, 0, 448, 0, 0, 0, 0, 0, 509, 0, 320, 270, 0, 29, 336, 490, 525, 423, 186, 50, 355, 169, 155, 176, 416, 0, 189, 30, 0, 2, 0, 0, 486, 0, 0, 345, 361, 207, 356, 0, 0, 0, 0, 0, 0, 439, 538, 0, 238, 0, 0, 0, 313, 485, 0, 0, 454, 0, 475, 337, 293, 177, 529, 0, 0, 75, 255, 156, 170, 0, 369, 373, 87, 0, 0, 93, 77, 35, 0, 113, 198, 71, 0, 284, 0, 521, 99, 0, 0, 0, 0, 0, 0, 421, 256, 368, 467, 0, 0, 321, 0, 0, 17, 0, 229, 477, 0, 46, 49, 353, 432, 384, 25, 0, 0, 190, 31, 0, 0, 0, 0, 487, 0, 12, 0, 363, 0, 362, 0, 0, 516, 0, 0, 0, 0, 539, 0, 239, 0, 27, 0, 323, 530, 0, 0, 0, 0, 476, 81, 68, 179, 0, 0, 0, 76, 446, 390, 376, 0, 0, 253, 88, 0, 0, 94, 502, 40, 0, 115, 0, 72, 117, 279, 451, 0, 100, 0, 0, 0, 0, 480, 0, 234, 257, 0, 468, 0, 322, 0, 200, 230, 4, 0, 135, 478, 424, 161, 52, 351, 433, 386, 19, 414, 366, 191, 0, 0, 534, 0, 422, 507, 0, 13, 0, 289, 0, 415, 0, 0, 514, 0, 55, 0, 0, 540, 0, 241, 0, 359, 0, 324, 531, 0, 0, 0, 163, 0, 78, 69, 178, 251, 0, 0, 61, 447, 146, 377, 0, 0, 0, 89, 121, 0, 95, 0, 34, 0, 111, 0, 522, 18, 0, 0, 510, 101, 0, 0, 0, 0, 0, 346, 235, 389, 0, 466, 0, 325, 0, 204, 0, 1, 0, 136, 333, 0, 160, 51, 350, 164, 387, 371, 407, 0, 192, 0, 0, 0, 0, 0, 122, 0, 14, 0, 7, 0, 0, 0, 496, 518, 0, 56, 0, 0, 505, 0, 240, 0, 360, 0, 0, 536, 0, 0, 0, 0, 0, 22, 48, 24, 0, 0, 0, 62, 0, 147, 0, 0, 63, 0, 493, 310, 482, 0, 0, 36, 0, 0, 90, 523, 119, 0, 0, 0, 102, 0, 0, 222, 0, 0, 0, 236, 0, 0, 370, 0, 326, 0, 205, 0, 9, 0, 137, 233, 0, 404, 0, 349, 57, 388, 0, 408, 0, 193, 479, 0, 0, 0, 0, 128, 0, 10, 0, 8, 183, 0, 106, 0, 513, 0, 0, 0, 0, 506, 0, 242, 0, 0, 0, 413, 0, 0, 311, 0, 0, 0, 340, 267, 0, 252, 0, 0, 59, 417, 148, 0, 0, 28, 296, 53, 120, 273, 0, 0, 37, 0, 0, 302, 0, 306, 0, 0, 0, 103, 0, 0, 344, 0, 0, 0, 0, 0, 217, 142, 0, 327, 0, 206, 449, 32, 0, 109, 299, 0, 405, 526, 354, 165, 157, 175, 412, 271, 194, 0, 218, 488, 15, 0, 45, 210, 11, 0, 16, 184, 0, 277, 463, 0, 0, 0, 0, 0, 0, 0, 501, 226, 0, 0, 0, 0, 394, 314, 0, 0, 0, 335, 286, 0, 379, 0, 0, 60, 66, 382, 0, 459, 26, 300, 504, 438, 272, 249, 0, 38, 266, 0, 92, 0, 303, 0, 0, 0, 104, 0, 0, 0, 497, 0, 0, 0, 0, 216, 0, 0, 328, 0, 444, 450, 262, 0, 399, 162, 499, 406, 527, 348, 58, 158, 196, 410, 288, 472, 0, 219, 396, 425, 0, 127, 0, 0, 434, 0, 309, 0, 107, 474, 0, 0, 0, 0, 0, 0, 0, 243, 227, 0, 0, 0, 0, 395, 65, 0, 0, 0, 123, 285, 0, 378, 0, 383, 0, 67, 150, 0, 130, 358, 5, 0, 0, 70, 250, 0, 41, 0, 0, 91, 0, 304, 0, 0, 0, 0, 0, 0, 0, 498, 491, 0, 245, 0, 212, 375, 0, 79, 460, 195, 342, 263, 254, 400, 47, 220, 0, 528, 347, 464, 159, 209, 411, 211, 473, 0, }; static table_t table_API_OPENGLES = { 82, 0, 0, 0, 139, 0, 0, 0, 0, 0, 0, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 261, 0, 0, 0, 0, 0, 0, 0, 0, 166, 151, 0, 134, 140, 6, 0, 0, 0, 0, 0, 0, 0, 0, 141, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0, 0, 0, 83, 0, 0, 0, 144, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 124, 0, 0, 0, 0, 0, 0, 167, 0, 43, 118, 0, 0, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 133, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 20, 0, 0, 0, 0, 149, 0, 0, 0, 0, 84, 0, 0, 0, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 42, 125, 0, 0, 0, 0, 0, 0, 168, 153, 0, 0, 0, 0, 0, 0, 96, 0, 0, 74, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 152, 0, 0, 0, 0, 85, 0, 0, 0, 138, 39, 0, 112, 0, 0, 0, 0, 0, 0, 97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 0, 44, 0, 0, 0, 0, 154, 129, 114, 54, 0, 0, 0, 3, 0, 0, 171, 0, 0, 105, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 173, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 86, 0, 0, 0, 143, 33, 0, 116, 0, 0, 0, 0, 0, 0, 98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 29, 0, 0, 0, 0, 0, 50, 0, 169, 155, 0, 0, 0, 0, 30, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 75, 0, 156, 170, 0, 0, 0, 87, 0, 0, 93, 77, 35, 0, 113, 0, 71, 0, 0, 0, 0, 99, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 46, 49, 0, 0, 0, 25, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 81, 68, 0, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 88, 0, 0, 94, 0, 40, 0, 115, 0, 72, 117, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 135, 0, 0, 161, 52, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 174, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 0, 78, 69, 0, 0, 0, 0, 61, 0, 146, 0, 0, 0, 0, 89, 121, 0, 95, 0, 34, 0, 111, 0, 0, 18, 0, 0, 0, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 136, 0, 0, 160, 51, 0, 164, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 0, 14, 0, 7, 0, 0, 0, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 48, 24, 0, 0, 0, 62, 0, 147, 0, 0, 63, 0, 0, 0, 0, 0, 0, 36, 0, 0, 90, 0, 119, 0, 0, 0, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 137, 0, 0, 0, 0, 0, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 10, 0, 8, 0, 0, 106, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0, 148, 0, 0, 28, 0, 53, 120, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 142, 0, 0, 0, 0, 0, 32, 0, 109, 0, 0, 0, 0, 0, 165, 157, 0, 0, 0, 0, 0, 0, 0, 15, 0, 45, 0, 11, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 66, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 38, 0, 0, 92, 0, 0, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 162, 0, 0, 0, 0, 58, 158, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 0, 0, 0, 0, 0, 0, 107, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0, 123, 0, 0, 0, 0, 0, 0, 67, 150, 0, 130, 0, 5, 0, 0, 70, 0, 0, 41, 0, 0, 91, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79, 0, 0, 0, 0, 0, 0, 47, 224, 0, 0, 0, 0, 159, 0, 0, 0, 0, 0, }; static table_t table_API_OPENGLES2 = { 200, 0, 0, 0, 0, 199, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 261, 0, 0, 0, 0, 180, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 214, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 204, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 182, 0, 0, 0, 0, 0, 43, 0, 0, 185, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 213, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 20, 0, 0, 203, 0, 0, 0, 0, 0, 0, 205, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 42, 0, 0, 0, 181, 0, 0, 0, 0, 0, 208, 0, 0, 187, 0, 0, 0, 0, 0, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 215, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 223, 21, 0, 0, 201, 0, 0, 0, 0, 0, 0, 206, 0, 0, 0, 0, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 54, 188, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 0, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 29, 0, 0, 0, 0, 186, 50, 0, 0, 0, 176, 0, 0, 189, 30, 0, 2, 0, 0, 0, 0, 0, 0, 0, 207, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 177, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 195, 0, 0, 222, 77, 35, 0, 0, 198, 71, 0, 0, 0, 0, 211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 46, 49, 0, 0, 0, 25, 0, 0, 190, 31, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 179, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 52, 0, 0, 0, 19, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 78, 69, 178, 0, 0, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 192, 0, 0, 0, 0, 0, 0, 0, 14, 0, 7, 0, 0, 0, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 48, 24, 0, 0, 0, 62, 0, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 57, 0, 0, 0, 0, 193, 0, 0, 0, 0, 0, 0, 0, 10, 0, 8, 183, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0, 0, 0, 0, 28, 0, 53, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 217, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 194, 0, 218, 0, 15, 0, 45, 210, 11, 0, 16, 184, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 66, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 216, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 58, 0, 196, 0, 0, 0, 0, 219, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 5, 0, 0, 70, 0, 0, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 212, 0, 0, 79, 0, 0, 0, 0, 0, 0, 47, 220, 0, 0, 0, 0, 0, 209, 0, 0, 0, 0, }; static table_t table_API_OPENGLES3 = { 200, 0, 0, 0, 0, 199, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 244, 225, 0, 0, 0, 0, 0, 0, 0, 261, 0, 0, 0, 0, 180, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 248, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 214, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221, 0, 0, 0, 0, 258, 0, 0, 0, 0, 232, 204, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 182, 0, 0, 0, 0, 259, 43, 0, 0, 185, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 213, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 20, 0, 0, 203, 0, 0, 0, 0, 0, 0, 205, 0, 0, 0, 0, 0, 0, 0, 246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 42, 0, 228, 0, 181, 0, 0, 0, 0, 0, 208, 0, 0, 187, 0, 0, 0, 0, 0, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 237, 0, 215, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 223, 21, 0, 0, 201, 0, 0, 0, 0, 0, 0, 206, 0, 0, 224, 0, 39, 0, 0, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 54, 188, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 0, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 29, 0, 0, 0, 0, 186, 50, 0, 0, 0, 176, 0, 0, 189, 30, 0, 2, 0, 0, 0, 0, 0, 0, 0, 207, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 238, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 177, 0, 0, 0, 75, 255, 0, 0, 0, 0, 0, 195, 0, 0, 222, 77, 35, 0, 0, 198, 71, 0, 0, 0, 0, 211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 229, 0, 0, 46, 49, 0, 0, 0, 25, 0, 0, 190, 31, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 239, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 179, 0, 0, 0, 76, 0, 0, 0, 0, 0, 253, 0, 0, 0, 0, 0, 40, 0, 0, 0, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 234, 0, 0, 0, 0, 0, 0, 0, 230, 4, 0, 0, 0, 0, 0, 52, 0, 0, 0, 19, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 0, 0, 241, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 78, 69, 178, 251, 0, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 235, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 192, 0, 0, 0, 0, 0, 0, 0, 14, 0, 7, 0, 0, 0, 0, 0, 0, 56, 0, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 48, 24, 0, 0, 0, 62, 0, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 254, 0, 0, 0, 236, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 233, 0, 0, 0, 0, 57, 0, 0, 0, 0, 193, 0, 0, 0, 0, 0, 0, 0, 10, 0, 8, 183, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 252, 0, 0, 59, 0, 0, 0, 0, 28, 0, 53, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 217, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 194, 0, 218, 0, 15, 0, 45, 210, 11, 0, 16, 184, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 226, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 66, 0, 0, 0, 26, 0, 0, 0, 0, 249, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 216, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 58, 256, 196, 0, 0, 0, 0, 219, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 243, 227, 0, 0, 0, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 5, 0, 0, 70, 250, 0, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 0, 212, 0, 0, 79, 0, 0, 0, 0, 0, 0, 47, 220, 0, 0, 0, 0, 257, 209, 0, 0, 0, 0, }; static table_t table_API_OPENGL_CORE = { 82, 397, 334, 0, 139, 199, 0, 0, 0, 338, 0, 108, 470, 517, 0, 0, 0, 0, 419, 443, 244, 225, 0, 524, 0, 0, 0, 316, 0, 0, 0, 339, 547, 0, 180, 0, 0, 0, 166, 151, 372, 134, 140, 6, 0, 0, 544, 0, 269, 0, 0, 248, 141, 0, 305, 0, 64, 469, 0, 0, 0, 0, 341, 0, 440, 0, 0, 214, 0, 0, 330, 541, 0, 452, 264, 495, 401, 364, 221, 0, 0, 301, 465, 258, 145, 0, 0, 0, 232, 83, 398, 0, 0, 144, 0, 0, 110, 231, 307, 0, 278, 471, 515, 0, 0, 0, 0, 535, 458, 0, 483, 0, 0, 0, 0, 0, 317, 0, 0, 0, 124, 0, 0, 182, 0, 0, 0, 167, 259, 43, 118, 0, 185, 0, 0, 545, 0, 274, 73, 0, 0, 275, 0, 0, 133, 0, 0, 0, 462, 537, 427, 0, 0, 441, 0, 0, 213, 420, 0, 331, 0, 0, 453, 265, 494, 402, 380, 80, 20, 0, 0, 203, 391, 149, 409, 0, 297, 429, 84, 0, 298, 0, 126, 0, 442, 292, 246, 308, 0, 280, 0, 519, 0, 0, 457, 0, 532, 0, 0, 0, 0, 290, 0, 0, 0, 318, 0, 0, 42, 125, 228, 0, 181, 0, 0, 0, 168, 153, 208, 315, 445, 187, 0, 0, 96, 0, 0, 74, 0, 0, 276, 0, 0, 131, 0, 0, 512, 0, 268, 428, 461, 481, 436, 237, 0, 215, 0, 0, 332, 0, 0, 456, 0, 492, 403, 381, 223, 21, 0, 0, 201, 392, 152, 282, 0, 367, 430, 85, 0, 365, 224, 138, 39, 0, 112, 247, 0, 0, 283, 0, 511, 97, 0, 426, 0, 533, 0, 0, 435, 0, 291, 0, 0, 0, 319, 0, 0, 295, 23, 489, 0, 44, 0, 0, 352, 431, 154, 129, 114, 54, 188, 0, 0, 3, 0, 0, 0, 0, 0, 105, 357, 0, 132, 0, 0, 0, 0, 0, 0, 393, 508, 437, 500, 0, 0, 0, 312, 484, 0, 0, 455, 0, 0, 0, 294, 343, 0, 0, 503, 202, 0, 385, 374, 0, 287, 418, 86, 0, 0, 0, 143, 33, 329, 116, 197, 0, 0, 281, 0, 520, 98, 0, 0, 0, 0, 448, 0, 0, 0, 0, 0, 509, 0, 320, 270, 0, 29, 336, 490, 525, 423, 186, 50, 355, 169, 155, 176, 416, 0, 189, 30, 0, 2, 0, 0, 486, 0, 0, 345, 361, 207, 356, 0, 0, 0, 0, 0, 0, 439, 538, 0, 238, 0, 0, 0, 313, 485, 0, 0, 454, 0, 475, 337, 293, 177, 529, 0, 0, 75, 255, 156, 170, 0, 369, 373, 87, 0, 0, 93, 77, 35, 0, 113, 198, 71, 0, 284, 0, 521, 99, 0, 0, 0, 0, 0, 0, 421, 256, 368, 467, 0, 0, 321, 0, 0, 17, 0, 229, 477, 0, 46, 49, 353, 432, 384, 25, 0, 0, 190, 31, 0, 0, 0, 0, 487, 0, 12, 0, 363, 0, 362, 0, 0, 516, 0, 546, 0, 0, 539, 0, 239, 0, 27, 0, 323, 530, 0, 0, 0, 543, 476, 81, 68, 179, 0, 0, 0, 76, 446, 390, 376, 0, 0, 253, 88, 0, 0, 94, 502, 40, 0, 115, 0, 72, 117, 279, 451, 0, 100, 0, 0, 0, 0, 480, 0, 234, 257, 0, 468, 0, 322, 0, 200, 230, 4, 0, 135, 478, 424, 161, 52, 351, 433, 386, 19, 414, 366, 191, 0, 0, 534, 0, 422, 507, 0, 13, 0, 289, 0, 415, 0, 0, 514, 0, 55, 0, 0, 540, 0, 241, 0, 359, 0, 324, 531, 0, 0, 0, 163, 0, 78, 69, 178, 251, 0, 0, 61, 447, 146, 377, 0, 0, 0, 89, 121, 0, 95, 0, 34, 0, 111, 0, 522, 18, 0, 0, 510, 101, 0, 0, 0, 0, 0, 346, 235, 389, 0, 466, 0, 325, 0, 204, 0, 1, 0, 136, 333, 0, 160, 51, 350, 164, 387, 371, 407, 0, 192, 0, 0, 0, 0, 0, 122, 0, 14, 0, 7, 0, 0, 0, 496, 518, 0, 56, 0, 0, 505, 0, 240, 0, 360, 0, 0, 536, 0, 0, 0, 0, 0, 22, 48, 24, 0, 0, 0, 62, 0, 147, 0, 0, 63, 0, 493, 310, 482, 0, 0, 36, 0, 0, 90, 523, 119, 0, 0, 0, 102, 0, 0, 222, 0, 0, 0, 236, 0, 0, 370, 0, 326, 0, 205, 0, 9, 0, 137, 233, 0, 404, 0, 349, 57, 388, 0, 408, 0, 193, 479, 0, 0, 0, 0, 128, 0, 10, 0, 8, 183, 0, 106, 0, 513, 0, 0, 0, 0, 506, 0, 242, 0, 0, 0, 413, 0, 0, 311, 0, 0, 0, 340, 267, 0, 252, 0, 0, 59, 417, 148, 0, 0, 28, 296, 53, 120, 273, 0, 0, 37, 0, 0, 302, 0, 306, 0, 0, 0, 103, 0, 0, 344, 0, 0, 0, 0, 0, 217, 142, 0, 327, 0, 206, 449, 32, 0, 109, 299, 0, 405, 526, 354, 165, 157, 175, 412, 271, 194, 0, 218, 488, 15, 0, 45, 210, 11, 0, 16, 184, 0, 277, 463, 0, 0, 0, 0, 0, 0, 0, 501, 226, 542, 0, 0, 0, 394, 314, 0, 0, 0, 335, 286, 0, 379, 0, 0, 60, 66, 382, 0, 459, 26, 300, 504, 438, 272, 249, 0, 38, 266, 0, 92, 0, 303, 0, 0, 0, 104, 0, 0, 0, 497, 0, 0, 0, 0, 216, 0, 0, 328, 0, 444, 450, 262, 0, 399, 162, 499, 406, 527, 348, 58, 158, 196, 410, 288, 472, 0, 219, 396, 425, 0, 127, 0, 0, 434, 0, 309, 0, 107, 474, 0, 0, 0, 0, 0, 0, 0, 243, 227, 0, 0, 0, 0, 395, 65, 0, 0, 0, 123, 285, 0, 378, 0, 383, 0, 67, 150, 0, 130, 358, 5, 0, 0, 70, 250, 0, 41, 0, 0, 91, 0, 304, 0, 0, 0, 0, 0, 0, 0, 498, 491, 0, 245, 0, 212, 375, 0, 79, 460, 195, 342, 263, 254, 400, 47, 220, 0, 528, 347, 464, 159, 209, 411, 211, 473, 0, }; static table_t *table_set[] = { &table_API_OPENGL, &table_API_OPENGLES, &table_API_OPENGLES2, &table_API_OPENGL_CORE, &table_API_OPENGLES3, }; #define table(api) (*table_set[api])